![]() ![]() The reason why they look ugly is because their facial textures are ugly. At least that's how they are in this game. except the female torso is shorter to allow a height difference between male and female. The length of the legs are the same for male and female. The same with the human and asari bodies. If they had different sculls they would have to use either different weights for skinning, or different bone sets. All the sculls (head meshes) are the same due to rigging constraints. Its all about texture, bump maps, normal maps and some displacement maps. The opposites are true also, you can't make an asian, black or any other ethnicity with all of the presets, just a few. The others have way too "ethnic" skull shapes/face structures to look caucasian even if you get the skin tone right. It's not hard, but there are only 2-3 presets you can properly pull it of. How hard is it to make a white person look like a white person?
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